Dig.Build.Hold.

You choose the tunnels. The swarm uses them.

Windows · Linux · Android · Up to four players

One cave // one route home

The map starts sealed.

Every opening is yours. So is every problem that comes through it.

01 Break ground

Dig for what you need.

Cut through solid rock, trace mineral seams, and decide which openings are worth keeping. A shortcut for you is a shortcut for everything else.

Finite seamsSix mineralsOpen map
Two mining rigs working a ruby seam behind hive-facing defenses.
Ruby line // still producing
Lapis Amethyst Malachite Sulfur Ruby Calcite
02 Make it defensible

The tunnel becomes the plan.

Build where you cleared space. Walls shape the lane. Turrets cover it. Extractors pay for the next push into the cavern.

WallsTurretsPowerSupport
A powered base defended toward the hive while a worker expands the opposite side.
Front line // under construction
03 Wave incoming

Then it comes back.

The swarm follows the routes you opened. Hold the choke or watch it make another one. Survive the wave, repair the line, and dig again.

Host-driven wavesShared defense50-wave runs
The hive feeding attackers through a mined tunnel into a reinforced wall choke.
Wave 18 // choke holding
Private co-op

Four players.
One room code.

Play with up to four people, deciding to work together to hold your own. Create a private lobby for you and your friends!

ROOMMZK4R7
Miner unit Engineer unit Gunner unit Prospector unit
Current build // field log

Game build.
No mockups.

Captured from the current game build. The tunnel, choke, structures, units, and swarm all follow the same rules as a live run.

A live wave reaching a reinforced wall choke.
01 // Shared defense
Mining rigs extracting a ruby seam.
02 // Ruby outpost
A worker expanding beyond a defended base.
03 // Between waves
Limited alpha // Discord

Be there for the next run.

Playtest signups and build details are posted in the Lodefall Discord. Join the community now and you will be ready when the next testing window opens.